# of Players: 2-5 Playtime: 1-2 Hours Core Mechanic: Role Selection Theme: City Building Type: Euro Weight: Medium-Heavy Year: 2002 Rating: 9.5* When I first started playing modern board games, the three games at the top of the BoardGameGeek All-Time rankings were Agricola, Puerto Rico, and Twilight Struggle. Having already played Agricola and with minimal interest in a two-player Cold War simulation, I decided that my next game would be this "classic" shipping game, considering it was already a few years old. This is a relatively straightforward role-selection game where the starting player picks a role to do an action with a bonus, and then everyone else gets to perform that action as well, but without the bonus. Then the next player picks from the remaining available roles, and so-on until the round ends. Unpicked roles get a doubloon (coin) added to them as incentive to be picked the next round and the game conti...