For a brief recap of how I came up with my list, refer back to my previous post:
Here we go with #70-61!
#70 - Mr. Jack
This is a great cat-and-mouse two-player game that could climb the rankings with more plays. The different character abilities are interesting to mix around and I can only imagine that the Extension makes things even fresher. For now I prefer Mr. Jack Pocket but that might be only since I've played it a lot more.
#69 - Forbidden Desert
This game works well as a gateway cooperative game that can be used as a stepping stone to Pandemic. It is highly thematic and easy to learn with excellent components. The ability to adjust the difficulty is good and helps add something for experienced gamers who might want a bit more of a challenge.
#68 - Caverna: Cave vs Cave
The latest 2-player implementation of one of Uwe Rosenberg's larger games, this one tackles the cave worker placement of my least favorite of the full-size trio. It's better than Le Havre: Inland Port but I think Agricola: All Creatures Big and Small miniaturizes the theme and gameplay much better.
#67 - Lords of Waterdeep
Although most worker placement games are like this, I especially feel like I am just collecting cubes to fulfill goals in this game and it doesn't resonate with me that cubes are people I hire. Still it is a solid worker placement game that could even work as a gateway if the theme was a bit more gateway-friendly.
#66 - Deep Sea Adventure
This pint-sized push-your-luck game packs a lot of fun into a small box, even though I have never won a game. It has put Oink Games on the radar for me because the small box form factor that they normally use makes for excellent travel games.
#65 - Ghost Blitz
I was not expecting much from this "spot-the-difference" style game, but this is actually a blast to play and only gets better with age. The constant back and forth between finding the object that is missing to finding the object that is an exact match is brain burning and there are a lot of funny moments when everyone is sitting frozen unsure of which object to grab or all of a sudden grabbing objects very slowly and cautiously. A pleasant surprise!
#64 - For Sale
This is a quick and entertaining auction game where you are trying to flip properties, whether it be a shack, mansion, or space station! It's full of laugh-out-loud moments and there's nothing more satisfying than being able to sell an outhouse for big money or more disappointing than selling your space station for pennies.
I was not expecting much from this "spot-the-difference" style game, but this is actually a blast to play and only gets better with age. The constant back and forth between finding the object that is missing to finding the object that is an exact match is brain burning and there are a lot of funny moments when everyone is sitting frozen unsure of which object to grab or all of a sudden grabbing objects very slowly and cautiously. A pleasant surprise!
#64 - For Sale
This is a quick and entertaining auction game where you are trying to flip properties, whether it be a shack, mansion, or space station! It's full of laugh-out-loud moments and there's nothing more satisfying than being able to sell an outhouse for big money or more disappointing than selling your space station for pennies.
#63 - Machi Koro
One of my favorite dice games so far, it is easy to learn and the random building draws from the expansion increases the replayability significantly. However, although I enjoy the depth that the expansions add, they also seem to add quite a bit to the game length which has slightly dampened my enthusiasm.
#62 - Sushi Go Party!
A fun, gateway card-drafting game that is easy to learn and quick to play and full of colorful, cute artwork. The Party! version is the one to get as it has a seemingly endless combination of cards to keep the replayability high.
#61 - When I Dream
This is a fantastic and novel party game that mixes a word game with the whimsical art style of Dixit and then adds a traitor mechanism without the deduction part, which is becoming too common. Although I haven't played with the final dream sequence description, I'm not sure that I would add that in because it would slow down what makes the game shine.
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