Skip to main content

Review #10: Wits & Wagers

# of Players: 3-7
Playtime: 0-30 Minutes
Core Mechanic: Trivia
Theme: Betting
Type: Party
Weight: Light
Year: 2005

Rating: 7*

Probably one of the most popular or at least well-recognized trivia games out there is Trivial Pursuit. I think Trivial Pursuit is easy enough to learn and play but no fun at all unless you're on team or know a lot of trivia. Wits & Wagers twists this formula by allowing players to not only score points for knowing the answers to the questions, but also for knowing who knows the answers. This transforms the game from a trivia game into a betting one, or from bland into absolute fun.


The game is played over seven rounds. Each round, a question will be asked that has an answer in a numerical form, such as "how tall...", "how many..." or "what year...", etc. Each player or team will write down their answer on their answer card and then all these cards will be collected and sorted from highest to lowest. The middle guess gets placed on the middle payout slots (either 2:1 or 3:1 depending on the number of guesses) and the other guesses get places on the slots on either side. Players then have 30 seconds to place a bet on which answer they think is the closest without going over or bet that the answer is smallest than the smallest guess. Once the correct answer is revealed, the players or teams are paid out in poker chips if they have won their bet and the player or team who wrote the winning answer gets three bonus chips.


At the start of the game, each player starts with two wager chips which cannot be lost. As players start gathering poker chips from previous wins or correct answers, they are also able to wager the chips as well. Naturally, the later rounds will have much larger stakes as players are willing to bet more to win the game. After the seven rounds are up, the player or team with the most chips wins! So even if you don't know the right answer, you're able to take an educated guess and still be correct as long as you're closest without going over. And if you don't know the answer but think you know who would, you can bet that their solution is right and perhaps even gain more chips this way than by actually knowing the answer. Finally, even if you don't know the answer and don't know who would, you could always just go with the flow and see which answer gets the most chips placed on it and hope others are right!


This is the perfect party game - able to draw in those familiar with the concept of answering questions like the popular Trivial Pursuit but light because the game doesn't depend on actually needing to know the answers. This game is perfect for the Gateway collection and I think that it should be in the Essential and Collector collections as well. This isn't heavy by any degree, but if you are looking for a fun and quick party game this fits the bill. This is the first party game I have reviewed and, similar to the travel collection I think there might be enough games for a party collection.

Comments

Popular posts from this blog

Review #27: Ultimate Werewolf: Deluxe Edition

# of Players:  5-75 Playtime:  30-60 Minutes Core Mechanic:  Deduction Theme:  Werewolf Type:  Party Weight:  Light Year:  2014 Rating: 7.5* This was the first social deduction game that I played and the most memorable social deduction moments may have come from playing this game - and I may never play it again. I'll elaborate on that more in a bit, but it in no way reflects on the quality of the game, which is very, very good. This game opened up the entire genre to me which is now a party staple and most deduction games can probably trace a big part of their game back to Werewolf. I might have played Mafia a couple times with a deck of regular playing cards, which is very similar to Werewolf, but the fact that I'm not certain just shows how much of an impact Werewolf had by comparison. There are two teams in this game - Werewolves and Villagers. The goal for the villagers is to eliminate the werewolves while the goal for...

Review #12: A Few Acres of Snow

# of Players: 2 Playtime:  2-3 Hours Core Mechanic: Deck Building/Area Control Theme:  18th Century North America Type: War Weight:  Heavy Year:  2011 Rating: 8* After discovering how fantastic a two-player game could be with Twilight Struggle, I was in search of something similar.  Around this time, A Few Acres of Snow was released and had just made its way into the Top 50 on BGG.  There was a lot of hype surrounding this release and I gave in, especially as people were calling this Martin Wallace’s take on Dominion, which was a game that I really liked at the time. Set in North America during the 17th and 18th centuries, one player is the British Empire while the other player is France.  The game is played over a map with each player building up a deck of cards consisting of either empire or location cards.  Location cards will be used to settle new villages, upgrade villages, build fortifications, and siege your op...

Review #2: Hive

# of Players: 2 Playtime: 0-30 minutes Core Mechanic: Tile Placement Theme:  Insects Type: Abstract Weight: Light-Medium Year:  2001 Rating: 8* Place a tile or move a tile you've already placed. Protect your queen. Surround your opponent's queen. That's it. Very simple rules but underneath these rules is a very deep and tactical experience. This abstract tile placement game has held off most newcomers and as of this review sits just outside of the Top 10 Abstract Games and Top 200 Games of All-Time on BoardGameGeek over 15 years since it's release. Impressive. This game is themed around a hive of insects protecting its own queen and attacking the enemy's (by surrounding it). As mentioned already, you and your opponent will be alternating turns, either placing a new hex tile into hive or moving an old one, until all six sides of one queen is surrounded either by friend or for and loses the game. With the exception of the first tur...