Skip to main content

Expansion Mini-Review #2: Hive: Ladybug/Mosquito/Pillbug

The three mini expansions for Hive are even too small to review on their own in this format so I have lumped them together. In my opinion, Ladybug is the weakest of the three while Pillbug is the strongest and Mosquito is somewhere in the middle. Let's explore why!

Ladybug

Per the BoardGameGeek description, "The Ladybug moves three spaces; two on top of the Hive, then one down." This is a good piece because it can slip into the spots that are almost completely surrounded and being able to climb onto the hive gives it a lot of flexibility. When I mentioned earlier that it is the weakest of the three, it is only because it is not as interesting as the other two. The piece is still very powerful in terms of maneuverability, especially compared to the Spider which must move around the outside of the hive with its three space move.


Mosquito

Once the Mosquito is placed into the Hive, it copies the ability of any piece that it touches. For example, if it begins its turn next to an Ant, it moves like an Ant until the next turn, where it moves like whatever piece it is touching then. This is an amazingly flexible and game-changing piece as it makes it hard to predict what it will do. I personally find it more interesting than the Ladybug because of this, even though it does not have its own unique movement.


Pillbug

The Pillbug can only move one space at a time or pick up any adjacent unstacked piece onto itself and then down into another adjacent space. There are a couple caveats to this however. First, it cannot pick up the last piece that moved. Second, the piece that it moves cannot move during the next turn of the player that piece belongs to. Even with these limits, which make it a bit more difficult to remember how the piece moves, this piece is quite powerful and interesting. The ability to pick up pieces out of danger or put pieces into danger is game-changing.


In conclusion, I think all three pieces add excellent variety to the game even though I may prefer one over the other. However, at around $10 CAD/USD for each one, it is quite a hefty price for what amounts to a one-piece expansion. In fact, all three expansions together will cost you the price of the base game! That is why I recommend Hive: Pocket - it is cheaper, more compact and portable, and includes The Ladybug and The Mosquito. Then if you really want The Pillbug, it is only one extra expansions to get.

Comments

Popular posts from this blog

Review #27: Ultimate Werewolf: Deluxe Edition

# of Players:  5-75 Playtime:  30-60 Minutes Core Mechanic:  Deduction Theme:  Werewolf Type:  Party Weight:  Light Year:  2014 Rating: 7.5* This was the first social deduction game that I played and the most memorable social deduction moments may have come from playing this game - and I may never play it again. I'll elaborate on that more in a bit, but it in no way reflects on the quality of the game, which is very, very good. This game opened up the entire genre to me which is now a party staple and most deduction games can probably trace a big part of their game back to Werewolf. I might have played Mafia a couple times with a deck of regular playing cards, which is very similar to Werewolf, but the fact that I'm not certain just shows how much of an impact Werewolf had by comparison. There are two teams in this game - Werewolves and Villagers. The goal for the villagers is to eliminate the werewolves while the goal for...

Review #12: A Few Acres of Snow

# of Players: 2 Playtime:  2-3 Hours Core Mechanic: Deck Building/Area Control Theme:  18th Century North America Type: War Weight:  Heavy Year:  2011 Rating: 8* After discovering how fantastic a two-player game could be with Twilight Struggle, I was in search of something similar.  Around this time, A Few Acres of Snow was released and had just made its way into the Top 50 on BGG.  There was a lot of hype surrounding this release and I gave in, especially as people were calling this Martin Wallace’s take on Dominion, which was a game that I really liked at the time. Set in North America during the 17th and 18th centuries, one player is the British Empire while the other player is France.  The game is played over a map with each player building up a deck of cards consisting of either empire or location cards.  Location cards will be used to settle new villages, upgrade villages, build fortifications, and siege your op...

Review #2: Hive

# of Players: 2 Playtime: 0-30 minutes Core Mechanic: Tile Placement Theme:  Insects Type: Abstract Weight: Light-Medium Year:  2001 Rating: 8* Place a tile or move a tile you've already placed. Protect your queen. Surround your opponent's queen. That's it. Very simple rules but underneath these rules is a very deep and tactical experience. This abstract tile placement game has held off most newcomers and as of this review sits just outside of the Top 10 Abstract Games and Top 200 Games of All-Time on BoardGameGeek over 15 years since it's release. Impressive. This game is themed around a hive of insects protecting its own queen and attacking the enemy's (by surrounding it). As mentioned already, you and your opponent will be alternating turns, either placing a new hex tile into hive or moving an old one, until all six sides of one queen is surrounded either by friend or for and loses the game. With the exception of the first tur...