Skip to main content

Review #16: Meeple Circus

# of Players: 2-5
Playtime: 30-60 Minutes
Core Mechanic: Dexterity
Theme: Circus
Type: Family
Weight: Light
Year: 2017

Rating: 8*

This was a game I passed over at SHUX '17. There were a lot of games up for demo, but this did not look appealing at all each time I walked by. I should have paid closer attention. After seeing the video playthrough on Shut Up and Sit Down, I knew I had to try out this circus-themed dexterity game. Immediately after the first play I knew it was a hit - longer than most party games with an ounce of depth and strategy and filled with tense, laugh-out-loud moments.


Meeple Circus is a dexterity game played over three rounds. Each round players will be gaining more circus performer meeples to add to their act and stacking them up to score points based on certain scoring criteria. In the first two rounds, called the rehearsal rounds, all the players play simultaneously while in the final round, each player will play in front of the other players. Each round lasts only two minutes, making it a race against the clock to put together your act and not have everything come crashing down. At the end of the game the player with the most points is the winner.

There are many aspects to the scoring criteria. Each blue meeple that touches the ground and each yellow meeple that isn't touching the ground is worth 1 point. The higher red meeples are, as long as nothing is in top of them, the more points they score. There are four public objectives that will slowly change each round. Each of the public objectives represented by your final arrangement will score points. You also score bonus points if you achieve the goal set by the Guest Star that joins your act in the second round or meet the individual challenge that is selected in the third round. Finally, bonus points are awarded each round if you are first or second to finish your act.


Games don't get more straightforward than this - stack your meeples and pray that they do not fall. The true experience and joy of this game does not come from the mechanics but from the people you play with. Many games have ended in fits of laughter when some acts come crumbling down, but you also feel the pain realizing how difficult it was to put together your own. When you are able to put together the perfect display, the feeling is exhilarating. Probably my only complaint is that the Guest Stars and individual challenges don't seem entirely balanced, with some feeling much more difficult than the others but only being worth 1 or 2 points more or even the same. Also, I would want more content for the game and it sounds like there are expansions coming out to address this!

The success that I have found with this game means it holds a special place in my collection. It was also my first memorable dexterity game. As such, this is going to go into the Gateway collection because it is definitely an easy game for anyone to pick up and play and will also be part of the Essentials and Collector collections because of my affinity for this game. This game has opened the doors for me to try more dexterity games, which I always thought looked a little fun but never gave it much thought. This game might not rank too high on my overall rankings because there isn't much strategy at all and I prefer heavy euros, but if I had to rank games based on having a light, spirited time, this would be near the top.

Comments

Popular posts from this blog

Review #27: Ultimate Werewolf: Deluxe Edition

# of Players:  5-75 Playtime:  30-60 Minutes Core Mechanic:  Deduction Theme:  Werewolf Type:  Party Weight:  Light Year:  2014 Rating: 7.5* This was the first social deduction game that I played and the most memorable social deduction moments may have come from playing this game - and I may never play it again. I'll elaborate on that more in a bit, but it in no way reflects on the quality of the game, which is very, very good. This game opened up the entire genre to me which is now a party staple and most deduction games can probably trace a big part of their game back to Werewolf. I might have played Mafia a couple times with a deck of regular playing cards, which is very similar to Werewolf, but the fact that I'm not certain just shows how much of an impact Werewolf had by comparison. There are two teams in this game - Werewolves and Villagers. The goal for the villagers is to eliminate the werewolves while the goal for...

Expansion Mini-Review #2: Hive: Ladybug/Mosquito/Pillbug

The three mini expansions for Hive are even too small to review on their own in this format so I have lumped them together. In my opinion, Ladybug is the weakest of the three while Pillbug is the strongest and Mosquito is somewhere in the middle. Let's explore why! Ladybug Per the BoardGameGeek description, "The Ladybug moves three spaces; two on top of the Hive, then one down." This is a good piece because it can slip into the spots that are almost completely surrounded and being able to climb onto the hive gives it a lot of flexibility. When I mentioned earlier that it is the weakest of the three, it is only because it is not as interesting as the other two. The piece is still very powerful in terms of maneuverability, especially compared to the Spider which must move around the outside of the hive with its three space move. Mosquito Once the Mosquito is placed into the Hive, it copies the ability of any piece that it touches. For example, if it begins its tur...

Review #34: The Resistance - Avalon

# of Players:  5-10 Playtime:  30-60 Minutes Core Mechanic:  Deduction Theme:  Medieval Type:  Party Weight:  Light Year:  2012 Rating: 9* After I discovered Ultimate Werewolf and played it many times, I started looking out for other social deduction games. The Resistance was a game that was just released and was receiving rave reviews. Of course, the game I am reviewing in this post isn't The Resistance but instead its follow-up The Resistance: Avalon; still, I thought it would be helpful to provide a bit of background. Anyway, my original plays of The Resistance fell flat for the group I was playing with but I saw the potential based on the rules and was still looking to try it some more. Then I found out about the Avalon re-theme and that it added some special characters to help boost the game a bit. There are two factions in the game - Good and Evil. To win the game, members of Good must complete three quests successfu...