Skip to main content

Expansion Review #2: Castles of Mad King Ludwig: Secrets

# of Players: 1-4
Playtime: 2-3 Hours
Core Mechanic: Tile Placement/Auction
Theme: Castle Building
Type: Euro
Weight: Medium-Heavy
Year: 2015

Rating: 8.5*

The first time I played Castles of Mad King Ludwig, I knew it was going to be an amazing game. Both in terms of the auction and tile placement mechanics and the gorgeous components, it easily won me over. Then it was announced that a new expansion was coming that added three modules to the game. With the game as good as it was, did it need these extras?


Although the rules state that the different things that came with the expansion could be added to the game in any combination, I don't see why you wouldn't play with all of them together. First up are the Barbicans & Moats. The Barbican piece replaces the starting foyer from the base game. This piece also makes up one of the four moat pieces that can be used to envelop your castle and gain players more bonus points. Once all four moat pieces are placed, the player gains a reward in the form of an extra room of any kind. There are a couple of limitations with this as it restricts the sprawl of your castle, indoor rooms must be located the moat, and there are additional restrictions on outside rooms inside the moat. I think that this element provides an interesting decision where players must decide whether they want the bonus points from the moat or would rather just build their castle in any way they want.


Secret Passages are new tiles that can be used to connect the new tile that is being placed to an existing tile. They provide double the connection bonus, so since each player only gets three of the Secret Passages, timing when to use them is everything. These can also be used to protect against Activity Room penalties! Finally, Swans are a new economy that is added to the game. Whenever rooms with swan token icons are put up for auction, the corresponding colored swan tokens are added to that room. Then whenever a player buys a room with swan tokens on it, he or she collects those tokens. Swans can then be used in one of two ways - to exchange for money or to be used as victory points at the end of the game.

In general, all of these modules are simple enough to add to the game without increasing the complexity too much. Because I own the expansion, it is likely that I would play with this every time. However, I don't think I would qualify the expansion as essential to the game experience in terms of making it better or adding any game changing elements. The moats add an interesting visual element and some constraints, which help to provide a bit of a challenge, but also means the castles lose the charm of how they used to sprawl. The swans add some flexibility and extra ways to score, but also nothing I feel that is too game-changing. So in the end it is a fun expansion with some cool ideas, but the base game is good enough on its own and I wouldn't hunt down this expansion unless you are a really big fan of the game. Compared to how Farmers of the Moor changes Agricola, this one makes less of an impact. This is probably evident in how much shorter this review is as well!

Comments

Popular posts from this blog

Review #27: Ultimate Werewolf: Deluxe Edition

# of Players:  5-75 Playtime:  30-60 Minutes Core Mechanic:  Deduction Theme:  Werewolf Type:  Party Weight:  Light Year:  2014 Rating: 7.5* This was the first social deduction game that I played and the most memorable social deduction moments may have come from playing this game - and I may never play it again. I'll elaborate on that more in a bit, but it in no way reflects on the quality of the game, which is very, very good. This game opened up the entire genre to me which is now a party staple and most deduction games can probably trace a big part of their game back to Werewolf. I might have played Mafia a couple times with a deck of regular playing cards, which is very similar to Werewolf, but the fact that I'm not certain just shows how much of an impact Werewolf had by comparison. There are two teams in this game - Werewolves and Villagers. The goal for the villagers is to eliminate the werewolves while the goal for...

Expansion Mini-Review #2: Hive: Ladybug/Mosquito/Pillbug

The three mini expansions for Hive are even too small to review on their own in this format so I have lumped them together. In my opinion, Ladybug is the weakest of the three while Pillbug is the strongest and Mosquito is somewhere in the middle. Let's explore why! Ladybug Per the BoardGameGeek description, "The Ladybug moves three spaces; two on top of the Hive, then one down." This is a good piece because it can slip into the spots that are almost completely surrounded and being able to climb onto the hive gives it a lot of flexibility. When I mentioned earlier that it is the weakest of the three, it is only because it is not as interesting as the other two. The piece is still very powerful in terms of maneuverability, especially compared to the Spider which must move around the outside of the hive with its three space move. Mosquito Once the Mosquito is placed into the Hive, it copies the ability of any piece that it touches. For example, if it begins its tur...

Review #34: The Resistance - Avalon

# of Players:  5-10 Playtime:  30-60 Minutes Core Mechanic:  Deduction Theme:  Medieval Type:  Party Weight:  Light Year:  2012 Rating: 9* After I discovered Ultimate Werewolf and played it many times, I started looking out for other social deduction games. The Resistance was a game that was just released and was receiving rave reviews. Of course, the game I am reviewing in this post isn't The Resistance but instead its follow-up The Resistance: Avalon; still, I thought it would be helpful to provide a bit of background. Anyway, my original plays of The Resistance fell flat for the group I was playing with but I saw the potential based on the rules and was still looking to try it some more. Then I found out about the Avalon re-theme and that it added some special characters to help boost the game a bit. There are two factions in the game - Good and Evil. To win the game, members of Good must complete three quests successfu...