# of Players: 5-10
Playtime: 30-60 Minutes
Playtime: 30-60 Minutes
Core Mechanic: Deduction
Theme: Medieval
Type: Party
Type: Party
Weight: Light
Year: 2012
Rating: 9*
After I discovered Ultimate Werewolf and played it many times, I started looking out for other social deduction games. The Resistance was a game that was just released and was receiving rave reviews. Of course, the game I am reviewing in this post isn't The Resistance but instead its follow-up The Resistance: Avalon; still, I thought it would be helpful to provide a bit of background. Anyway, my original plays of The Resistance fell flat for the group I was playing with but I saw the potential based on the rules and was still looking to try it some more. Then I found out about the Avalon re-theme and that it added some special characters to help boost the game a bit.
There are two factions in the game - Good and Evil. To win the game, members of Good must complete three quests successfully while members of Evil win if three quests fail, if they assassinate Merlin at the end of the game, or if a quest cannot even begin. At the start of the game, each player is handed a card with their secret identity. Then everyone closes their eyes and the players on Evil will open their eyes so that they know who else is on their team. After closing their eyes, Merlin will open his eyes to see who the players on Evil are. After everyone opens their eyes, now it is time to go on a quest!
Once you get bored of the base game, there are many optional cards that can be added to the game to spice things up. Percival is on the side of Good and knows who Merlin is from the start of the game. To help Evil, Mordred can be used and will not be seen by Merlin at the start of the game. Another character is Oberon, who is on Evil but acts independently, not knowing who else is on the team of Evil and with the rest of the Evil team not knowing who he is. Finally, Morgana, who is on the side of Evil, appears to Percival as Merlin, which creates confusion for whoever is playing Percival.
Regardless if you are playing with the extra characters or not, this game is extremely tight. There is enough information that with enough time you should be able to logically work out the teams, which is why the Merlin element helps keep Evil in the game. I think it is the most pure social deduction game out there and while it does not have the laugh out loud moments or intense debates that other games might spark, it has depth and strategy that I love. This depth and strategy means that it is heavier than a gateway, so it would make it a good candidate for the Middleweight and Heavyweight collections. As such, this also means it is perfect member of the Essential and Collector collections. The theme is the only drawback, even though it offers to some an improvement over the original dystopian theme -werewolves and nazis will probably always be more popular. Still, I haven't gotten to reviewing those games yet and every collection needs a solid social deduction game.
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