# of Players: 1-4 Playtime: 2-3 Hours Core Mechanic: Worker Placement Theme: Medieval Type: Euro Weight: Heavy Year: 2011 Rating: 9* By the time this game came out, both Agricola and Le Havre were two of my favorite games and because of this, Uwe Rosenberg was probably my favorite game designer at the time and likely still is. Therefore, the hype I created for myself surrounding this release was massive. In the end, this game was full of ideas that were new to me at the time, including the tile placement, production wheel, and interesting worker placement mechanics, but there was something about the game that held it back from hitting the same highs that his previous games did. As with most, if not all, Uwe Rosenberg games, the winner is the player with the most victory points. The game is played over several rounds with each round consisting of five phases: return workers if possible, rotate production wheel, settlement ...
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