Skip to main content

Expansion Review #4: Terraforming Mars: Venus Next

# of Players: 1-5
Playtime: 2-3 Hours
Core Mechanic: Action Selection
Theme: Space
Type: Euro
Weight: Heavy
Year: 2017

Rating: 7*

Terraforming Mars is a game that is ripe for expansions. The heavy dependency on cards would make it easy to implement as well. The first expansion was two new maps which I have not played yet, but I also see that being more of a mini-review when I do since on the surface they don't do much to add or change the game play. However, the second expansion, Venus Next, added a new board and a whole stack of new cards. How would this change the game?


The Venus board adds a fourth global parameter, the Venus scale, in addition to the original temperature, oxygen, and ocean. Advancing this scale will increase your Terraform Ratings and provide you with bonuses, but  unlike the original three global parameters, the Venus scale is not an end game condition. It is possible that depending on how the cards are distributed that some games will see a heavy focus on the Venus scale while others not so much. In addition to this global parameter, the Venus board adds a new standard project to advance the Venus scale and four new city areas.


New cards and corporations are added to the game as well. Some cards add a new resource, Floaters, that act in the same way as microbes and animals. Some cards will have a Venus tag on them, which similar to the tags found in the base game will coordinate with other similar cards to help build an engine. There is also a new milestone and award included with the expansion. The Hoverlord milestone provides TR for having at least 7 floater resources while the Venuphile award is won by having the most Venus tags in play.


Finally, the other big thing that gets added to the gameplay is a new phase - The Solar Phase. This new phase happens after the production phase, and only if the game has not ended due to all the end game conditions being met. In this phase, the first player for this round will advance a non-maxed global parameter or place an ocean tile. No bonuses will be triggered during this phase. Essentially, this phase, at least in this expansion, keeps the game moving at a decent clip due to the additions brought about by the rest of the expansion, which puts less focus on the global parameters. As a variant, this new phase can be skipped but the rulebook notes that the game will be longer as a result and that eventually this phase will need to be included for future expansions.


My thoughts on the expansion? While it adds a few new gameplay elements and provides an alternate path for victory, it does not seem essential at all since I think the game is enjoyable with or without it. So it is something that can be added for replayability, but in no way do I think it is necessary. In some ways, the addition of all the cards that are just related to the elements introduced in Venus Next dilutes the card pool, making it difficult to find the combinations of cards from just the base game. However, with so many expansions that have been released since, perhaps one of these will add more to the Solar Phase and emphasize some of the changes that Venus Next brought, making it one day essential.

Comments

Popular posts from this blog

Review #27: Ultimate Werewolf: Deluxe Edition

# of Players:  5-75 Playtime:  30-60 Minutes Core Mechanic:  Deduction Theme:  Werewolf Type:  Party Weight:  Light Year:  2014 Rating: 7.5* This was the first social deduction game that I played and the most memorable social deduction moments may have come from playing this game - and I may never play it again. I'll elaborate on that more in a bit, but it in no way reflects on the quality of the game, which is very, very good. This game opened up the entire genre to me which is now a party staple and most deduction games can probably trace a big part of their game back to Werewolf. I might have played Mafia a couple times with a deck of regular playing cards, which is very similar to Werewolf, but the fact that I'm not certain just shows how much of an impact Werewolf had by comparison. There are two teams in this game - Werewolves and Villagers. The goal for the villagers is to eliminate the werewolves while the goal for...

Review #12: A Few Acres of Snow

# of Players: 2 Playtime:  2-3 Hours Core Mechanic: Deck Building/Area Control Theme:  18th Century North America Type: War Weight:  Heavy Year:  2011 Rating: 8* After discovering how fantastic a two-player game could be with Twilight Struggle, I was in search of something similar.  Around this time, A Few Acres of Snow was released and had just made its way into the Top 50 on BGG.  There was a lot of hype surrounding this release and I gave in, especially as people were calling this Martin Wallace’s take on Dominion, which was a game that I really liked at the time. Set in North America during the 17th and 18th centuries, one player is the British Empire while the other player is France.  The game is played over a map with each player building up a deck of cards consisting of either empire or location cards.  Location cards will be used to settle new villages, upgrade villages, build fortifications, and siege your op...

Review #2: Hive

# of Players: 2 Playtime: 0-30 minutes Core Mechanic: Tile Placement Theme:  Insects Type: Abstract Weight: Light-Medium Year:  2001 Rating: 8* Place a tile or move a tile you've already placed. Protect your queen. Surround your opponent's queen. That's it. Very simple rules but underneath these rules is a very deep and tactical experience. This abstract tile placement game has held off most newcomers and as of this review sits just outside of the Top 10 Abstract Games and Top 200 Games of All-Time on BoardGameGeek over 15 years since it's release. Impressive. This game is themed around a hive of insects protecting its own queen and attacking the enemy's (by surrounding it). As mentioned already, you and your opponent will be alternating turns, either placing a new hex tile into hive or moving an old one, until all six sides of one queen is surrounded either by friend or for and loses the game. With the exception of the first tur...